The Undying Threat.
A world located within the Outer Rim, Sadukka is a remote part of the Republic but one with an up and coming reputation as a well balanced and self sufficient system able to look after itself. The world itself is a temperate one, with an unusual series of archipelago landmasses in its seas. The surface is about 70% water to 30% land and the prevailing land type is mountainous forestry running from cool deciduous and conifer trees to rainforest at its equatorial regions. Humans settled the world over 2000 years previously and still make up about 80% of the population. The remaining 20% is made up of 10% Datsakkuni (the original near human inhabitants of Sadukka), 9% mix of other various races like Twi-Lek, Ithorian, Rodian, Duro and others, but in the last couple of years an outreach of goodwill was extended to disinherited and disenfranchised Cathar by the largely good hearted Sadukkan people, and now a small but stable population of Cathars call Sadukka home, accounting as they do for 1% of the remaining populace. More on the population dynamic and mix later in the entry.
The Sadukkan system revolves around a hot large sun, and is made up of 4 planets. Sadukka itself (or Sadukka 2 as it is often referred to) is the capital planet, with the other 3 worlds being Sadukka 1 (Venus style hothouse that cannot itself support life but has various minerals and elements that can and are mined from orbital and atmospheric floating refineries), Sadukka 3 (a gas giant with rings, the gas giant has small traces of tibanna gas with other compounds and the rings have metals within them that are also mined) and lastly Sadukka 4, (a large dead world with no atmosphere but extensive metal deposits, and so it is home to many refineries and subterranean factories that produce raw materials for the Sadukka system as a whole. The system is safeguarded to some extent by being almost entirely surrounded by a nebula called the Magaeron Cluster, an inhospitable and damaging environment that as well as impeding safe transport to and from the system also provides protection.
Government is a constitutional monarchy with an active and powerful parliament; the ruling King or Queen, currently King Sedarik the Sixth is the Head of State but has largely ceremonial duties, with true state power resting in the hands of the Prime Minister, elected from the many Ministers that hold office within the Parliament. The Monarchy has two powers; one is to force a vote of no confidence in the current leadership of the Parliament, called “The Withdrawal of Regal Favour”; this is rarely used, but is there as a means of over ruling or halting any actions that could harm the realm. The other is in the case of a tied vote on issues deadlocked within the Parliament, as since there are many political parties and movements within parties, Proportional Representation is the electoral style, causing almost every Government to be a coalition; in the event of a tied vote on an issue, the ruling Monarch can cast the deciding vote between the deadlocked issues and all must agree to abide by the decision.
Planetary population on Sadukka 2 is 750 million people scattered throughout the islands and continents of the planet, with a further 2 million scattered throughout the system working in the system at large. Food is in excess and after reserve stockpiling is exported in trade to nearby systems and planets. Lumber and artwork also make up a steady export as well, though wood and forestry of all types is carefully regulated. Ceramics and industrial plastics are also a large part of the systems economy. The populace is affluent and hard working, with a good standard of living and little poverty. Taxes are higher than other worlds, but then again other worlds rarely invest back into the economy and infrastructure in the same was as the Sadukkan Government does, with free healthcare, free mass transit and a strong justice system backed with a capable and upstanding police force.
Militarily, the system is capable with a fleet of 12 old but serviceable Praetorian class frigates refitted with some extra guns and fighter space, and also a fleet of 30 system patrol boats, transport sized vessels called F-12 Interdiction Ships. These are fast, agile (for their size) and sport powerful blaster cannons for the pilot and 2 gunners to operate, and also a pair of proton torpedo tubes to add extra punch. They have no hyperdrive, but since they are for system defence alone, this is not regarded as a serious flaw. Much of the system defence rests upon a doctrine of Fighters Fighters Fighters! instead of defence by capital ships. There are 3 orbital stations around Sadukka 1, 3 and 4, and each holds 10 Squadrons of mixed Star Saber and Stinger fighters. Each station is also well defended by turbolasers and concussion missile launchers. Sadukka 2 is ringer by 9 such orbital stations and also a larger one for trade and customs reasons called Waypoint Station. A number of secret listening posts are scattered throughout the system to monitor for approaching craft. There is current talk within the Parliament of allowing a formal Republic base of operations in this region of the Outer Rim, and though this may draw hostile interest to the so far unscathed system, tales of atrocities and horror from the immigrant Cathars and other refugees have helped move public opinion in the system towards pushing for a more active role within the war effort.
The armed forces are well maintained and well trained, especially with the previous Great Sith War and the current Mandalorian conflicts. Armed forces planetside are highly mobile and of late have shown an increase as grateful (and angry) Cathars have opted to volunteer for defence of their adopted home. A fine military tradition is in evidence within the armed forces, and the proud Cathar people seem to have been accepted within it with surprising ease.
The cultural makeup within Sadukkan society is inclusive and generous for the most part, and though a few strands of the aristocracy may be elitist and perhaps “non inclusive” (eg racist and anti immigration), they are far in the minority. The indigenous people, known as the Datsakkuni, are a near human species with a light purple skin pigmentation and dark hair. Their eyes are unusual in that they can be dark one moment and glow a lambent red in moments of high emotion. Intelligent to a high degree and also Visually Striking, they have a long tradition of art and aesthetics, and also have the racial trait of the female always breeding true with humans or other near humans. They were in decline when the first humans arrived, but over the centuries since human arrival they have blossomed again, and now grow steadily generation by generation. Culturally they are used to intermarriage and interbreeding with humans and compatible species (like near humans and twi leks) and their religion, culture and art is a massive influence on Sadukkan society.
They also have a native Force using Tradition, called the Samioi Movement. This small quasi religious body promote natural harmony and cohesion, and are on good terms with the Jedi, and all Force Sensitive children on the planet (even non human and non Datsakkuni) are encouraged to study with them for a time before they take up whatever they feel their path is to be. Some may join the Contemplative Priesthood, but of the last few generations some more have opted to become Jedi. Datsakkuni very rarely join the Jedi however, except for Jedi sects that allow for marriage and child bearing. So far there is no permanent Jedi enclave or academy, and though Jedi may visit, especially to escort the occasional youngling for Jedi instruction, there has been no formal permission to establish a Jedi presence.
The Royal Family is a very highly regarded and revered institution, and given that they are neither elitist nor stand offish, have a great degree of investment with the people of Sadukka; for example, the current King Sedarik is a Datsakkuni married to a common Human woman, and his younger brother Prince Egrior has wed to a twi lek.
Sadukka 2 has 4 moons in a complicated orbit that every few months allows all of the moons to be in the sky at the same time. The moons make the tides on Sadukka 2 quite ferocious at about this time, but the view can be quite dramatic and is popular with stargazers. The moons are named after the 4 ancient deities of the old Datsakunni religion, being Zallos, Modralla, Tilanda and Pelloika; Zallos and Tilanda are rockballs, but Modralla is a watery moon and Pelloika (due to its orbit bringing it so close to the atmosphere of Sadukka 2) has a verdant forested surface with underground water seas that feed the aboveground plantlife. Both Modralla and Pelloika have breathable atmospheres and so settlements have been established upon them; scientists and settlers have made their homes on the inhabitable moons, whereas the 2 rockballs have military and scientific establishments located on theirs. Scientists have come to believe that Modralla and Pelloika may not be natural and at some point some advanced civilization has created them, but much of this is still under extensive and diligent investigation.
In summary, Sadukka is a loyal if so far peripheral member of the Republic, but more than willing and able to assist the Republic in any way it can; if (or more likely when) a permanent Republic military presence is allowed this may change its peripheral nature, especially with the movement of the war and the everchanging parameters of the battle lines.